AM2R

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a multiworld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

Metroids Required for Omega Nest

Chose how many Metroids need to be killed or obtained to go through to the Omega Nest
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Total Metroids in Pool

Chose how many Metroids will be in the pool, if Metroids are randomized. This will value will be ignored if smaller than the required amount
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Locations to Check

Chose what items you want in the pool not including checks via the no_A6 will force them to be excluded not adding Metroids will force them to be vanilla and will not randomize them into item locations adding metroids but excluding A6 will leave the A6 and omega nest metroids vanilla but will leave the full amount in the pool
0
0
25
0
0

Trap Fill Percentage

Adds in slightly inconvenient traps into the item pool
This is a range option.

Accepted values:
Normal range: 0 - 100
25
0
0
0
0
0

Remove Flood Trap

Removes Flood Traps from trap fill
25
0
0

Remove Toss Trap

There is a pipebomb in your mailbox
25
0
0

Remove Short Beam

Remove muscle memory trap
25
0
0

Remove EMP Trap

Yes we know that it looks weird during the idle animation, but it's a vanilla bug
25
0
0

Remove Touhou Trap

Removes Touhou Traps from trap fill
25
0
0

Remove OHKO Trap

Removes OHKO Traps from trap fill
25
0
0

Remove Wrong Warp Trap

Removes Wrong Warp Traps from trap fill
25
0
0

Remove Ice Trap

Removes Ice Traps from trap fill
25
0
0

Item Sprites

Change what sprites are used for traps. Retro: Sprites styled from Fusion, Zero Mission and Super Metroid Super: Sprites styled from Super Metroid Chiny: Uses the "chiny tozo" sprites Tricky: Uses Sprites that are "tricky" to distinguish from non traps Evil: Uses Sprites that are "evil" to distinguish from non traps Vanilla: Uses the vanilla sprites from AM2R
25
0
0
0
0
0
0

Tozo Items

Enable dynamic Tozo items
This is a range option.

Accepted values:
Normal range: 0 - 100
25
0
0
0
0
0

Custom DeathLink Messages

Custom DeathLink Messages You can use {player} to include the name of the player whose death triggered the message. You can use {enemy} to include the name of the enemy that killed them. You can use {rand_player} to include the name of a random player in the game.
This option needs to be configured manually in the YAML file.

Predefined DeathLink Message Packs

Predefined DeathLink Message Packs valid_keys = {"default", "enemy", "ror2", "copypastas", "randplayer", "custom"}

Death Link

When you die, everyone who enabled death link dies. Of course, the reverse is true too.
25
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.
 

Non-local Items

Forces these items to be outside their native world.
 

Start Inventory

Start with the specified amount of these items. Example: "Bomb: 1"

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.
 

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option needs to be configured manually in the YAML file.