# Q. What is this file?
# A. This file contains options which allow you to configure your multiworld experience while allowing
#    others to play how they want as well.
#
# Q. How do I use it?
# A. The options in this file are weighted. This means the higher number you assign to a value, the
#    more chances you have for that option to be chosen. For example, an option like this:
#
#    map_shuffle:
#      on: 5
#      off: 15
#
#    Means you have 5 chances for map shuffle to occur, and 15 chances for map shuffle to be turned
#    off.
#
# Q. I've never seen a file like this before. What characters am I allowed to use?
# A. This is a .yaml file. You are allowed to use most characters.
#    To test if your yaml is valid or not, you can use this website:
#        http://www.yamllint.com/
#    You can also verify that your MultiworldGG options are valid at this site:
#        https://multiworld.gg/check

# Your name in-game, limited to 16 characters.
#     {player} will be replaced with the player's slot number.
#     {PLAYER} will be replaced with the player's slot number, if that slot number is greater than 1.
#     {number} will be replaced with the counter value of the name.
#     {NUMBER} will be replaced with the counter value of the name, if the counter value is greater than 1.
name: Player{number}

# Used to describe your yaml. Useful if you have multiple files.
description: Default AM2R Template

game: AM2R
requires:
  version: 0.7.229 # Version of MWGG required for this yaml to work as expected.
  game:
    AM2R: 1.4.3 # Version of the world required for this yaml to work as expected.

AM2R:
  ################
  # Game Options #
  ################
  progression_balancing:
    # A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
    # 
    # A lower setting means more getting stuck. A higher setting means less getting stuck.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 99
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-99: 0 # random value between 0 and 99
    disabled: 0 # equivalent to 0
    normal: 50 # equivalent to 50
    extreme: 0 # equivalent to 99

  accessibility:
    # Set rules for reachability of your items/locations.
    # 
    # **Full:** ensure everything can be reached and acquired.
    # 
    # **Minimal:** ensure what is needed to reach your goal can be acquired.
    full: 50
    minimal: 0

  MetroidsRequired:
    # Chose how many Metroids need to be killed or obtained to go through to the Omega Nest
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 100
    46: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-100: 0 # random value between 0 and 100

  MetroidsInPool:
    # Chose how many Metroids will be in the pool, if Metroids are randomized.
    # This will value will be ignored if smaller than the required amount
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 100
    46: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-100: 0 # random value between 0 and 100

  LocationSettings:
    # Chose what items you want in the pool
    # not including checks via the no_A6 will force them to be excluded
    # not adding Metroids will force them to be vanilla and will not randomize them into item locations
    # adding metroids but excluding A6 will leave the A6 and omega nest metroids vanilla but will leave the full amount in the pool
    items_no_a6: 0
    items_and_a6: 0
    add_metroids_no_a6: 50
    add_metroids_and_a6: 0

  TrapFillPercentage:
    # Adds in slightly inconvenient traps into the item pool
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 100
    0: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-100: 0 # random value between 0 and 100

  RemoveFloodTrap:
    # Removes Flood Traps from trap fill
    'false': 50
    'true': 0

  RemoveTossTrap:
    # There is a pipebomb in your mailbox
    'false': 50
    'true': 0

  RemoveShortBeam:
    # Remove muscle memory trap
    'false': 50
    'true': 0

  RemoveEMPTrap:
    # Yes we know that it looks weird during the idle animation, but it's a vanilla bug
    'false': 50
    'true': 0

  RemoveTouhouTrap:
    # Removes Touhou Traps from trap fill
    'false': 50
    'true': 0

  RemoveOHKOTrap:
    # Removes OHKO Traps from trap fill
    'false': 50
    'true': 0

  RemoveWrongWarpTrap:
    # Removes Wrong Warp Traps from trap fill
    'false': 50
    'true': 0

  RemoveIceTrap:
    # Removes Ice Traps from trap fill
    'false': 50
    'true': 0

  TrapSprites:
    # Change what sprites are used for traps.
    # Retro: Sprites styled from Fusion, Zero Mission and Super Metroid
    # Super: Sprites styled from Super Metroid
    # Chiny: Uses the "chiny tozo" sprites
    # Tricky: Uses Sprites that are "tricky" to distinguish from non traps
    # Evil: Uses Sprites that are "evil" to distinguish from non traps
    # Vanilla: Uses the vanilla sprites from AM2R
    all: 50
    retro: 0
    chiny: 0
    tricky: 0
    evil: 0
    vanilla: 0

  Tozos:
    # Enable dynamic Tozo items
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 100
    0: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-100: 0 # random value between 0 and 100

  CustomDeathLinkMessages:
    # Custom DeathLink Messages
    # You can use {player} to include the name of the player whose death triggered the message.
    # You can use {enemy} to include the name of the enemy that killed them.
    # You can use {rand_player} to include the name of a random player in the game.
    ['That was totally your fault']

  DeathlinkMessagePacks:
    # Predefined DeathLink Message Packs
    # valid_keys = {"default", "enemy", "ror2", "copypastas", "randplayer", "custom"}
    ['default']

  DeathLink:
    # When you die, everyone who enabled death link dies. Of course, the reverse is true too.
    'false': 50
    'true': 0

  ###########################
  # Item & Location Options #
  ###########################
  local_items:
    # Forces these items to be in their native world.
    []

  non_local_items:
    # Forces these items to be outside their native world.
    []

  start_inventory:
    # Start with the specified amount of these items. Example: "Bomb: 1"
    {}

  start_hints:
    # Start with these item's locations prefilled into the ``!hint`` command.
    []

  start_location_hints:
    # Start with these locations and their item prefilled into the ``!hint`` command.
    []

  exclude_locations:
    # Prevent these locations from having an important item.
    []

  priority_locations:
    # Prevent these locations from having an unimportant item.
    []

  item_links:
    # Share part of your item pool with other players.
    []

  plando_items:
    # Generic items plando.
    []
